Nov. 28th, 2018

learnteach: (Fall Helm)
This is the first post and check page for the rp/larp steampunk adventure. If you are invited, or care to join us in Cupertino over the school winter break, please comment.

System is modified T&T with stats assigned by DM. Modifiers are based on roles chosen and dice, depending in part on whether the test is virtual or physical. Action will be waited towards puzzle, with some combat.
Test::whose in?

UPDATE ONE: I've changed it so you can answer without having an account here. You won't need an account here, this is for organizational and rule discussions, not actual roleplay.

UPDATE RULES:
WORLD: Victorian Steampunk with Empire overlay, and magic. Guns exist but are problematical and expensive. Magic is explained via steampunk logic; it's TESLA! And EDISON! And ROEBLING! COSTAN! This will be lower magic world; magic effects will be mostly through machinery. So, in T&T a "Take That You Fiend" becomes a phlostigon gun, etc.

ROLES: Everyone involved will be somehow associated with the Ship, HMS Corgi, a vessel of Her Magistie's SkySailors. Roles range from very physical (sailors, riggers, aireens) to NCO (Sargents and Bosun's and Carpenters and Engineers Mates) to Officer (Navigator, Engineer, LEftenant). There's room for Naturalists and others, if you have an idea, great, if not, I'll help you develop one (or give you one).

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